Mobile Consumer Electronics - the era of nomadic content
 
Report

Mobile Consumer Electronics - the era of nomadic contentAn analysis of the emerging trends in the mobile Consumer Electronics (CE) universe, now having to contend with increasing competition from the world of telecommunications and computing.

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A fledgling but diverse market
- The combination of digitisation, technological advancements in data storage and the ability to personalise how content is consumed have all helped fuel the development of nomad CE
- The nomad CE market creates competition between players from different industries, all implementing distinct business models
Content availability: a central challenge

- Online music, mobile TV and VoD beginning to drive the market
- Personal content too is a key growth area for nomad CE
- Still uncertain distribution (broadcasting, streaming, downloading) and billing modes
- In the long run, fixed-mobile convergence may undermine the existence of a dedicated mobile content market
The mobile devices of tomorrow

- Ubiquitous devices, web-enabled and personal
- Multi-function service access kiosks
- Standardised and interoperable portable audio & video libraries
Stakes and challenges for the industry

- New model emerging: “portable device/service” combination
- Portability increases time spent consuming content and its personalisation
Case studies

- Apple
- Archos
- Creative
- GamePark
- LG
- Motorola
- Nintendo
- Nokia
- Qtek
- Samsung
- Sony
- SonyEricsson
- Tapwave
- TCL-Thomson Electronics (TTE)
- Tiger Telematics
- Treo
Report Details:
Publisher:
iDate
Type:
Market Study - February 2006
Number of pages:
175
First Publication Date:
1/2/2006
 
 
 
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