The Dynamics of Games
5th Edition
 
Report

The Dynamics of Games (5th Edition) market briefingThe Dynamics of Games provides in-depth analysis and hard-to-find data across the entire global games industry to keep you fully informed of this lucrative market.

From
$1235
 
Global games industry to hit a peak value of $58.4 billion in 2007

"The highest growth will come from broadband, mobile and interactive TV, which are together forecast to generate revenues of $20.6 billion by 2010 - up from $3.8 billion in 2004."

In-depth analysis of the global games industry, across all six sectors

  • Consoles
  • Handheld
  • PC
  • Broadband
  • Mobile
  • Interactive TV

Although the console sector will continue to dominate the games industry worldwide, the growth of broadband, mobile & interactive TV gaming is starting to remove some of the cyclical nature of the business. These three sectors are forecast to contribute significant revenues by the end of the decade.

Discover how you can maximise your revenues and exploit new opportunities within this diverse, yet still evolving industry, with the fully revised and updated new edition of the best-selling Dynamics of Games report.

Key Features:

  • Forecasts to 2010, including figures for the new handheld games units, soon-to-launch next generation consoles, mobile and broadband revenues
  • Piracy forecasts ? how much more profitable could the games industry be?
  • Analysis of the big three console manufacturers, their next generation machines and their online strategies
  • Hardware forecast for the Xbox 360, PS3 and Nintendo 'Revolution'
  • Strategic analysis of the global games industry across all six major gaming sectors
  • Broadband Games ? what revenue models should the online games business best employ for the future?
  • Global coverage of the booming mobile games sector, with special cross-platform focus on the big gaming markets of Japan, U.S. and UK
The Dynamics of Games (5th Edition) gives you comprehensive coverage of:
  • Consoles - the console market is, and will continue to be, the dominant platform throughout the global industry
  • Handheld - this sector will see growth for both hardware and software sales, driven by the recent launch of new handhelds from both Nintendo and Sony
  • PC - PC gaming will continue to decline - with revenues falling to half the 2001 total by 2010 - due to factors such as new generation consoles boasting the same functionality traditionally associated with the PC
  • Broadband - the rapid take-up of broadband, as well as interest in services such as Xbox Live are helping drive the broadband games market
  • Mobile - as 2.5G & 3G mobile services spread, the mobile games market is due to accelerate extremely quickly over the next few years
  • Interactive TV - still only a small sector within the industry, interactive TV gaming will continue to gain popularity with the spread of digital TV services

Forecasts to 2010, include:

  • global games market value by sector and territory
  • piracy forecasts (hard copy and internet-based)
  • console hardware sales by territory
  • console software revenues by territory
  • handheld hardware and software sales by territory
  • PC software sales by territory
  • broadband games revenues by territory
  • mobile games revenues by territory
  • interactive TV games revenues by territory
  • U.S. games market
  • Japan games market
  • UK games market
  • Regional market breakdowns
  • Sales forecasts by console
Report Details:
Publisher:
Informa Telecoms and Media - Studies
Type:
Management Report - September 2005
First Publication Date:
15/9/2005
 
 
 
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