E-Sporting has gradually become popular among gamers, and official professional players even receive salaries from both official supporting and business sponsors.
That being said, in 2005, there were more than 300 online gaming companies in China chasing after 25.5 million gamers and US$ 0.697 billion in revenue. Less than 15% of these online gaming companies are profitable. Key first-tier players such as ShanDa, NetEase, The9, and KingSoft, account for a combined 80% of the market.
This report is an in-depth analysis of this dynamic market opportunity and includes discussions on user demand, business models, regulatory issues, specific opportunities, market forecasts, and player profiles. Presented are forecasts for subscribers and revenue as well as for lucrative peripheral markets.