Mobile User Generated Content: Dating, Social Networking & Personal Content Delivery 2007-2012
 
Report

Mobile User Generated Content: Dating, Social Networking & Personal Content Delivery 2007-2012This detailed report offers a complete analysis of the mobile user generated content market whilst providing vital forecast data on subscriber numbers and revenues up until 2012.

From
$2980
 
It segments the UGC market into three main categories including, Social networking, Dating/Chatrooms and Personal Content Delivery. The report also comprises interviews with key players, focused case studies and analysis from representatives of some of the leading organisations involved in this promising sector. Additionally, the report includes forecasts for revenue, ARPU and subscriber numbers for all UGC categories, together with volume of downloads from mobile personal content delivery sites, split by eight key regions together with global totals. Finally, this report includes strategic recommendations for operators, service providers, vendors and regulators.

Key Questions Answered In the Report:

- Which markets have thus far been most successful for mobile UGC services?
- Which mobile UGC services are likely to generate the highest revenues?
- What are the key hurdles to the mass adoption of mobile UGC services?
- What business models are mobile UGC players implementing, and how successful are they?
- Is advertising likely to provide a substantial revenue stream for mobile UGC services?
- What strategies should operators, service providers, vendors and regulators implement to facilitate the successful deployment and adoption of mobile UGC services?

Report Details:
Publisher:
Juniper Research
Type:
Market Study - August 2007
Number of pages:
122
First Publication Date:
1/8/2007
 
 
 
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