Networked Gaming: Driving the Future
market briefing
 
Report

Networked Gaming: Driving the Future (market briefing)BEFORE ORDERING please ask for the latest information on this study. The promotional material below may differ to the published report.

From
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Gamers are getting connected! More than 50% of U.S. Internet gamers spend time playing games against others. In addition to LAN parties filled with gaming PCs, cold pizzas, and caffeine-loaded drinks, gamers have an increasing number of options, including massively multiplayer online (MMO) gaming, multiplayer Internet gaming, online console gaming, and multiplayer mobile gaming.

This report discusses consumer adoption of networked gaming, including profiles of networked gamers and interest in connected and cross-platform gaming. In addition, it covers the technology solutions enabling such services and examines the industry impact and revenue opportunities for game developers, hardware / equipment manufacturers, and broadband service providers.

Report Details:
Publisher:
Parks Associates
Type:
Management Report - September 2005
First Publication Date:
30/9/2005
 
 
 
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